Granted Powers: You have a knack for sensing valuable opportunities and acquiring riches.
- Golden Opportunity (Su): When a foe provokes an attack of opportunity from you, you may make the attack with a bonus on the damage roll equal to 1/2 your cleric level (minimum 1). You must declare your use of this power before making the attack roll. You can use this power a number of times per day equal to 3 + your Wisdom modifier.
- Conspicuous Wealth (Sp): Starting at 8th level, you can wear more expensive magical items than a normal person would be able to. At 8th level, you gain an extra ring slot. At 12th level, you gain an extra neck slot. At 16th level, you get a fourth ring slot.
Domain Spells: 1st— comprehend languages, 2nd— eagle’s splendor, 3rd— discern value, 4th— imbue with spell ability, 5th— secret chest, 6th— heroes’ feast, 7th— mage’s magnificent mansion, 8th— discern location, 9th— gate.
- Wealthy Weapon (minor): At 1st level, you touch a weapon as a standard action to transform it into a more expensive material for one minute. You can choose to turn it into cold iron, silver, or gold. The weapon shimmers slightly during this time, making it obvious that it has been enchanted.
- Trade Fates (major): At 10th level, when you are targeted by a melee or ranged attack, as an immediate action you can force the attack to target a creature adjacent to you instead. You cannot force the attack to target the creature making the attack.