Granted Powers: You have take a deep enjoyment in all the pleasures life has to offer, and can share this enjoyment with others.
- Good Times Roll (Sp): As a standard action, you can touch a living creature to give it a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for a number of rounds equal to 1/2 your cleric level (minimum 1). As long as that creature is at full hit points, this bonus increases to +3. You can use this power a number of times per day equal to 3 + your Wisdom modifier.
- Pleasure’s Heart (Su): Beginning at 8th level, your enjoyment of life is so great that you are immune to non-magical fear effects and receive a +2 bonus to saving throws against magical fear effects.
Domain Spells: 1st— polypurpose panacea, 2nd— seducer’s eyes, 3rd— create food and water, 4th— mass invigorate, 5th— covetous aura, 6th— heroes’ feast, 7th— waves of ecstasy, 8th— irresistible dance, 9th— heroic invocation.
- Fighter’s High (minor): At 1st level, when you confirm a critical hit, you can spend an swift action to gain a number of temporary hit points equal to 1d6 + 1/2 your warpriest level. Temporary hit points gained through this blessing do not stack with themselves, and they last for one minute.
- Pain Into Pleasure (major): At 10th level, as an immediate action, you can turn one critical hit or sneak attack against you into a normal hit. Alternatively, as an immediate action when a spell deals hit point damage to you, you can halve that damage. After using this ability, you gain the staggered condition for 1d4 rounds. You may not use this ability if you are already staggered.