Granted Powers: During the night, you draw power from your connection with the moon, and can even use this power to blast your enemies. You gain low-light vision. If you already have low-light vision, you gain double the normal range for low-light vision.
- Lunar Guidance (Su): Whenever the moon is visible to you, you gain bonuses depending on the current phase of the moon. You gain no bonuses during a new moon. During a waxing moon, you gain a +1 competence bonus on attack rolls. During a waning moon, you gain a +1 competence bonus on skill checks and ability checks. During a full moon, you gain both of these benefits. These bonuses increase by +1 for every five cleric levels you possess. (The moon is new for 3 nights, waxing for 12 nights, full for 3 nights, and waning for 12 nights.)
- Moonfire (Su): At 8th level, you can launch a blast of blazing moonlight from your eyes at a single target within 30 feet as a standard action. Moonfire deals 1d8 points of damage per two caster levels, and the target is dazzled for 1 round per caster level. This damage is the result of raw divine power, and cannot be blocked by energy resistance. A successful Reflex saving throw (DC 10 + 1/2 your cleric level + your Wisdom modifier) reduces the damage by half and negates the dazzle effect. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.
Special: Druids may may choose the Moon domain using their nature bond class feature.
Domain Spells: 1st— faerie fire, 2nd— chill metal, 3rd— blacklight, 4th— moonstruck, 5th— shadow evocation, 6th— dream, 7th— circle of clarity, 8th— polar ray, 9th— interplanetary teleport.
- Moonlight Strike (minor): At 1st level, you can touch a weapon and enhance it with the clear light of the moon. For 1 minute, this weapon glows pale blue or grey and gains the limning weapon quality. During this time, it’s treated as silver for the purposes of overcoming damage reduction.
- Werewolf Howl (major): At 10th level, you can unleash a primal howl to gain some of the powers of a true werewolf. For one minute, you gain a +4 natural armor bonus, a primary bite attack that deals 1d6 damage (1d4 damage for small creatures), and DR 5/silver. At 15th level, you gain the trip special attack with your bite.