Prerequisite: A cleric must be neutral on the law-chaos axis, good-evil axis, or both in order to take the balance domain.
Granted Powers: You restore balance to the world wherever you go and bring balance to all you touch.
- Touch of Balance (Sp): You can touch a creature as a standard action, infusing it with the power of divine balance as a melee touch attack. For the next round, anytime the target rolls a d20, he adds no bonus or penalty from spells, spell-like effects or supernatural abilities; status effects (such as shaken, sickened, etc.); charging, flanking, being prone, or squeezing. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
- Perfectly Balanced Weapon (Su): At 8th level, you can give a weapon touched the negating special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.
Domain Spells: 1st— protection from outsiders, 2nd— versatile weapon, 3rd— communal resist energy, 4th— dismissal, 5th— dispel balance, 6th— greater dispel magic, 7th— arbitrament, 8th— antimagic field, 9th— summon froghemoth.
Aeon Subdomain (this is the same as the subdomain of the Knowledge domain, except it replaces perfectly balanced weapon)
Fate Subdomain (this is the same as the subdomain of the Luck domain, except it replaces touch of balance)
- Counterpoised Strike (minor): At 1st level, you can touch one weapon and infuse it with balance. For 1 minute, this weapon glows in no particular color and deals an additional 1d6 points of damage against lawful good, chaotic good, lawful evil, or chaotic evil creatures. During this time, it’s treated as magic for the purposes of overcoming damage reduction.
- Battle Companion (major): At 10th level, you can summon a battle companion. This ability functions as summon monster IV with a duration of 1 minute, but for only an elemental or an animal with the counterpoised creature simple template. This ability can summon only one creature, regardless of the list used. For every 2 levels beyond 10th, the level of the summon monster spell increases by 1 (to a maximum of summon monster IX at 20 level).